- 10:33 AM,
Thursday, February 15th, 2024:
-
- All boxed up and
ready for the return... I wasn't gonna make this a
public video because I really don't want to add
to the viralness of "the return" which is certainly
making the rounds online, but damnit - it's the truth
and I'll lay out why I'm returning it after this
reboxing video...
-
-
- Even in the video
I thought I may still not make it public. But
it's such a moment as I said in the podcast
yesterday...
-
- So, the bottom
line for me is... well it's not even the bottom line.
What I'm about to explain would be a probelm no matter
why I bought it. But we'll start with that: I run
Virtual Presence Productions and need headsets to
showcase my films to clients and you want the absolute
best. These aren't small deals, so I want the best
most expensive display to put everything in the best
light possible. Also, nothing has gotten press like
the Apple Vision Pro. Everyone knows about it and it's
been awaited for years. No brainer business expense
even at $4000. Could, not, wait to get it.
-
- First up, the
comfort. Really bad. Like - hard to believe bad. So I
bought a strap (in fact had it ready 'cause
I knew I'd be modding it to fit the Vision Pro)
and I did it!
-
![](../pics/entries/boboAVPmod.jpg)
-
- Slight bit of
dremeling of the black connectors and boom: biggest
problem solved. And I mean, I was stunned how well
this worked. I then took off the light seal? Man
- zero pressure on my face - huge field of view... I
could wear this for hours and be fine.
-
- Did all the
initial studd - the immersive videos, the dinosaur
thingee, put windows all around my space and played
with the Persona avatars. Fun stuff. Of course, not
why I bought it. So I attempted going online to play
VR180. And, well, you can't. Safari is completely
broken and no one released apps for it. No problem, I
can just load my files directly and have the Vision
Pro just play them like their own immersive
apps.
-
- No you can't.
Won't recognize any immersive content, just plays it
flat.
-
- Ahem. Go to the
app store and download every app that says it can play
the files including several I paid for... none work.
Days pass. And after a full week the Moon Player app
does work so I make a file specifically for that
Apple Vision pro at a higher bitrate: 400 mb/s. (Quest
3 can only andle 120 mb/s and still play smoothly) and
it works! The file plays smoothly and at that bitrate
artifacting is nonexistent. 120 mb/s is still great
but I could see SOME issues. Not here... except
for some reason? The projection is WARPED and
curved. And then the killer: motion blur/pixel smear
when you move your head. It's a byproduct of OLED
screens, but my vive pro was OLED and it didn't do
this. So it's something with the calibration of their
displays having the persistence too high to make the
displays brighter (which is kind of crazy because the
displays are actually pretty dark). This is a $4000
display. So I throw on my Quest 3 and play the 120
mb/s file... it looks nearly identical if not...
better? The Quest 3 has big lenses with a huge sweet
spot. The field of view is a little bigger and you can
shake your head like a madman and it's
perfect...
-
- ...so I throw my
AVP back on and watch it again... no other way to say
it - even at the increased resolution: (3660x3200 per
eye vs 2064x2208 per eye) it isn't noticeably better.
Understand that the file I'm playing? Is 4096x4096 per
eye. This shouldn't be so. Now, the processing power
of the AVP is QUITE a bit better than the Quest 3
and can play my files at a whopping 400mb/s without
stuttering. That's amazing and I actually went
back and remastered my NFL reel to take advantage of
that... but 120 mb/s is already great. Same with the
resolution - 2064x2208 per eye with a nice big pancake
lens? It's AMAZING. It looks wonderful. And since it's
LCD, there's NO smearing, it's perfectly crisp and
still at all times. It's just a better experience.
Sure, the blacks are better on OLED... so if this was
a TV? No brainer. But there's no MOVEMENT on your TV
so the pixel smearing issue isn't there. And the black
level issue is honestly content-specific. You don't
notice it in my NFL reel - nothing is complete
black - it's all bright scenes.
-
- And then the
killer. The part that just... is a fucking killer:
handing the device over to someone else. Oh. My.
God.
-
- With the Quest 3,
I get it centered to where the person is sitting - hit
play on the file and put it on their head. Voila. You
watched me do it with Mo. Seamless. With the Apple
Vision Pro, I have to put it in "Guest mode" which
brings the entire unit back to the home screen and
they then have to scan their hands front and back,
then calibrate their eyes while pinching (not super
easy for some) and then I have to talk them through
how to find the file, then switch it to left/right in
one setting, then hit VR180 in the other setting and
then pinch on the screen to make that menu go away
although another line/menu stays up the entire time
AND?!!? Their arms and hands are viewable in front of
the video.
-
- <blink>
That's if they can even get there. I mean what
the ever-loving fuck. That's it. That ends it's
ability to be used in a professional
setting.
-
- That was week 1. I
still gave it a chance. I decided to just use it
as a normal person. Sit down, set up a whole bunch of
apps, enjoy content. Brought up YouTube on one screen
- placed it in my room - then a whole bunch of other
apps... my messages... just had fun making this big
world for me to sit in. Got up to go get something to
drink - came back and it was all there like magic.
Loved it. Started to enjoy it. Jumped into a 3D movie
and it looked cool! Except I have an exceptionally
large TV and my whole family can watch that... but I
get it. Then I go to my office and recreate the
layout and try to work... it's ok - but not really any
different than what I do on my 55 inch monitor now. Ya
know? And there's this thing on my face. Makes sense
when I'm editing VR180 (which I cannot do on this
- sigh), but for normal work? Fuck no.
-
- Then the killer...
it didn't save my living room layout. And if you turn
it off? You have to redo everythign again. There's no
way to save these layouts that honestly take quite
awhile to match your space and look cool.
I mean... fuck. Who wants to spend 10 minutes
pinching and zooming some layout? Like - I have a big
computer monitor and my phone RIGHT HERE. If
I want more media space? I have an iPad. Election
nights are usually set up like this - LOL. I don't
know what this unit is solving exactly and if you live
WITH someone? It's worthless. Even if you spend
$8000 you cannot share a space, you cannot view each
other's apps or even watch a movie together. The eyes
on the front are worthless and are never bright enough
for someone to make eye contact. It's just a
mess.
-
- Finally? Eye
fatigue. I don't quite understand this one - but
for whatever reason? Using your eyes as a mouse is
more fatiguing because they don't move naturally. This
is a bit high concept, lemme try to talk you through
it...
-
- ...if you're on
your computer and you go to close out a program, you
look at where you want to go, put your cursor there
with your hands and then immediately go to the next
thing in a millisecond. You do it subconsciously. It's
a dance between your brain eyes and fingers. In the
AVP you look... but then you have to really focus on
it so when you pinch your fingers it registers. You
quickly get the hang of it, it's certainly
intuitive... but the extra time that you're focusing
on that "X" or whatever? It adds up. After an hour
I notice my eyes are actually tired. Never had
this in the previous 8 years using headsets.
I work DAILY in my Quest 3... nothing remotely
like this. It makes me really think that eye tracking
won't be the sole manipulation instrument in VR. Maybe
the wearble wrist-band thing or even the ring on your
finger thing? But I feel like your hands
interacting with screens will simply be easier to do
long term than having to really focus your eye on tiny
objects and pinching.
-
- Now this may be
because I turn 50 next year and my eyes are old. I'll
accept that. I've simply never run into it before...
but we'll see. Either way, I now have zero reason
to keep this thing.
-
- And it kills me.
Like... I am so bummed I'm returning this today. But
here we are. The Quest 3 can honestly do the
overwhelming majority of what the AVP can do... and
actually, do it better. All people can argue is the
display and man... there is a law of diminishing
returns on resolution. This proves it. Give me a wider
field of view and a more comfortable device before you
keep pushing the pixels. I don't see any pixels
on the Quest 3. I can walk RIGHT UP to
virtual objects DIRECTLY in my face and it looks
perfect. Sure the passthrough on the AVP is better...
but my favorite things to do in mixed reality is play
games! I already work on my Quest 3... so what
the fuck? What are we even talking about here? Oh and
you can buy SEVEN Quest 3s for teh price of a
Vision Pro? HUH? What a complete disaster.
-
- Adam
-
- PS - 6:35 PM
update:
I WAS ONE OF FIVE PEOPLE RETURNING THIS DEVICE IN THE 20
MINUTES I WAS AT THE APPLE STORE.
-
- Oh my fucking
what? How is that even possible? I know that tomorrow
is the deadline for people who got it at launch and of
course some people did it KNOWING they were going
to return it but I have never heard of something like
this for an Apple Product. We'll never know the real
numbers but I'm here to tell you... it's HIGH and it's
absolutely not normal. The first people to buy Apple
products are the DIE-HARDS. They fans. The people like
me that adore these gadgets and even collect and save
them with PRIDE. And the crazy part? I would've
returned this if it was $500. I shit you not.
It's unnecessary if you have a Quest and honestly just
cannot do all the amazing things that are possible in
the MR and VR world.
-
- What, a, disaster.
(sigh)
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