- 12:01 AM,
Wednesday, September 28th, 2016:
-
- I often have
"catch-up" days with The Journey. I'm always
writing entries, always shooting video... but the act
of piecing it all together for the site, numbering,
etc. It just can't always be done THAT day. So I have
a "catch-up" day where I package a few
entries and finally set it all in stone. It's not
perfect, but considering this is Year 17 of the
project - I do quite well at never getting too far
behind. No one really reads this in real-time anymore
so in retrospect it all looks "together".
-
- That was before
the Vive disrupted my brain to such an extent I can
barely concentrate on anything but trying to fully
process this technology. It's so inspiring to me
I can't stop obsessing about it. It's such a new
way for your brain to think, for your artistic mind to
create and for the honest-to-goodness human evolution
of the planet that nothing else seems to stack up.
Like, you know, editing that GolfKon video. LOL. That
fucker will not be done until Thanksgiving. And
yeah, I'm still writing these entries and have the
videos to match, but I'll be damned if I'm not a month
behind because I was pushing it BEFORE this thing
arrived. I really didn't think it would effect me
this much, but as time moves on it gets deeper. Let me
try and explain this. First, from a gaming
level:
-
- I was done gaming.
In 2006 when all the CBS stuff started, I finally
had a direction I could throw myself into that
was getting rewarded. And even when my cotnract was up
at CBS I spent all THAT time trying to get
back on TV. The only "game" that sparked my
interest was Rockband. Not really a "game" I just
like playing music. Fun bonding with my dad when he
was in town for sure. I liked the Wii for about 2
weeks, but without people to play with it grew tired
and I found little interest in the games that
simply looked better, but were the same types I played
my whole life. All of that has changed with the Vive.
Suddenly, and this is the only way I can explain
this to people my age, it's like walking into an
arcade in the early to mid 1980s. Remember that
wonder? That's back.
-
- I was 7 in
1982. When you walked into an arcade, every box held a
new gaming experience that shifted how you thought of
problem solving. It was a massive shift. The
difference between pac-man, donkey kong, pole position
and joust weren't immediately recognizable until you
played them for a bit and realized that they were
actually wildly different game types. The graphics
were so simple, many didn't really get it (certainly
many adults), but if you played them? You got it.
Because when you left the arcade, you were still
thinking about the strategies, etc. The people
developing these games had a canvass that no one had
ever had before. A team of a few people could program
an entirely new game type... something that simply
can't be done anymore. Games are so HIGH production
value and require so many people and are just so
expensive to produce, you have to stick with what
works... and there does become a wall for new "types".
2D hit a wall, and eventually 3D hit a wall.
There is a rut. Enter virtual reality:
-
- We've sat with our
controllers with our player holding a shield and sword
and fighting some skeleton in a dungeon for 30 years
now in several different versions of this gametype.
What we've never experienced is standing with the two
controllers in your hand that have the shield and the
sword attached nd looking UP at a skeleton towering
OVER you and trying to figure out how to dodge
his attack and get your sword around HIS shield in an
actual physical space. It's nothing like the leap from
2D to 3D... it's an actual evolution in how our brain
is wired. And why is this different from all the other
failed VR attempts in the past? The resolution in your
headset is high enough and the framerate fast enough
that turning your head feels identical to turning your
head in real life. That's it. That's the reason this
works in 2016 and didn't work beforehand: it took a
looooooooooong time for technology to run this
properly. Now that it can? Every game is a new
arcade box from 1982.
-
- The other piece to
this is that creating a rudimentary 3D game is
about as easy now as it was to create a rudimentary 2D
game in 1982. Fighting that skeleton was in a game
called Vanishing Realms made be an unknown small
development team (probably 4 guys in a room) and sold
for $14.99. It's the early days of an entirely new
medium and you're supporting people trying to figure
it out. In a couple years we'll look back on the
"dated" games of this time period... but we'll also
have a very fond place in our hearts for just how
incredible these experiences made us feel. In that
sense it's very much like those early 1980s arcades.
And I've just touched the surface...
-
- You're an
air-traffic controller, except you're hovering over an
airport like a GOD using your fingers to draw the
flight patterns of each plane to make a safe landing.
It's a completely 3D space requiring a 3D line, but
also one wide enough for an airplane to have room to
get on the runway without crashing. Chaos ensues as
more and more planes come in (some on fire) and you
have to teleport to the ground and put out the fire
with a plane that is now massive and towering over
you... then WHOOSH back up to the sky to bring
them all in again. The scale is unprecedented and the
strategy is something you've never, ever attempted.
Your brain is now thinking wayyyyyy outside the
box.
-
- You're fighting
zombies from all sides with a flashlight in one hand
and a gun in the other... why is it different in VR?
Other than being pants-shittingly frightening... you
find yourself shooting in one direction while looking
in the other. Hard to describe that until you've done
it, but again - you've never had to do this before.
Shit was always in front of you and if it wasn't, you
spun your CHARACTER around and dealt with it... again,
in front of you. You couldn't do both at the same
time. Then again, if you're like Talya, you can't do
anything because you're jumping and screaming in a
circle. Insert video, here:
-
-
- Fucking awsome.
Back to more gametypes:
-
- You're a spaceship
shooting random bad things in a 3D space. We've all
done this. Twist? You're holding the ship in a small
room trying to dodge lasers coming at you but also get
power ups floating in space. Suddenly you're
crouching, lifting UP, movind to the side. You have to
think along the Z axis, not just x and y, and you have
to physically do it. Because of the ability for the
Vive to do room scale (the other sets are for sitting
or standing still) you walk around this tiny room,
crouch down, move your ship up above you or underneath
you... it's like a virtual twister to avoid all of the
crap swirling around you. You instinctively know what
to do because it's basic survival, but as you start to
get a strategy you realize, again, you've never had to
think in this dimension.
-
- You're about to
watch a new 3D animated short... except now? It's a
fully-formed hologram in front of you that you can
basically hold with your hands. You watch a little
girl on a ledge hundreds of feet in the air drop an
over-sized match from her bag and you reach your hand
out to save it for her before it rolls off. Even
though you're watching a passive movie? You're there.
It's that real. You're standing over a
museum-miniature that has come to life and watching
the story unfold around you. When a FLYING boat
comes by to pick her up? You can poke your head INTO
it to see what's going on inside... the action moves a
few feet lower? You kneel down and watch it there.
This made me tear up. Not because of the story (which
is indeed lovely), but beacuse I was experiencing
an entirely new way to tell a story. I feel lucky to
be alive to watch this happen. It's very easy to see
how this will improve in the next decade. Better
resolution, lighter headsets, easier set up, lower
cost of entry... but those that have the means now are
watching history unfold and it's the most inspiring
thing I've felt in a very long time.
-
- Porn.
-
- Yes, porn. We're
adults here, let's talk about this because it's
other-worldly unsettling and made me grab Talya and
have her watch so I didn't feel like I was
cheating on her. Yes, it's that real. Why? Because
it's not just the head tracking so you feel like
you're there... it's 3D, it's ultra-high resolution
and the actress (or actor) is talking directly to you.
This isn't some CGI model, it's actual people. And
with headphones, they're talking directly in your ear
while, uhm...someone else might be doing something
else? Yeah, it's embarassing to talk about, but rest
assured? This changes everything in terms of how
humans will interact with their technology.
I know people fear the dangers, etc... but the
truth is? For so many people the real world isn't
happy. It just isn't. And it isn't going to get
better. I know the "rosy" people want to act like all
you do is change your attitude! And it all works! No,
it doesn't. Some people are gonna spend the rest of
their lives, never finding anyone. They're gonna hate
their job, they're going to barely scrape by. There
will be a class of people that connect to VR and
that's their only life. I don't see that as sad,
I see that as reality. And as someone who does
INDEED love his real life and his home life and
his sex life and his creative life, etc... I'm happy
to tell you: this VR porn is fucking pretty goddamned
close to what it feels like. LOL. In fact, this will
RUIN some marriages, no doubt. I'm thankful as
hell that Talya and I share the same sex lives/sex
drive so we both enjoy the same things... because if
she didn't? Whew. Man, I don't know. The
forbideness of that would probably cause me to lie. A
lot. And I don't lie about ANYTHING. Mostly because
I never have to. But if she said "I never want
you to do that..." after I already saw it?
Something in my brain would probably tell my mouth to
say "OK dear. I never will." while frantically finding
a way to to hide it from her. Thank the fuck
CHRIST we can do it together. Because
mother-balls fuck that pandora's box is
oooooooooooooopened.
-
- To the future
marriages out there that have to deal with this? Best
of luck to you, I'd advise you all to communicate with
your significant others and get past your shit if you
have any, because this, is, coming. And if you guys
aren't secure, this, will, break you.
Brrrrrrrrrrrrrrreak you. This is not just porn. This
is a step in human development that will eventually
become an entire class of people. We thought people
staring at their smartphones was bad?
WHHHHHHHHHHHHHHEW. This will be the new drug addiction
of the next generation. There will be people
completely incapable of balancing this. Moreover?
Really glad this wasn't around when I was a teenager.
Everything I created would NOT EXIST. Maybe
the generation my kid's age will be desensitized to it
so it won't effect them as deeply? Like, my dad could
have said the same thing about Nintendo from his
persepctive growing up in the 1950s... but I don't
think it's exactly the same considering how far VR is
going to advance by the time Vienna & Cam are
teens. This is an escape that studies will show is
more addictive than heroin. I can see the
headlines now. Something to consider.
-
- Well, shit, now
I'm all worried about the future. LMAO. I just
think it's gonna be a split in personality types. Some
people will literally plug in, live shorter lives (but
to their brains? far more incredible) and will find a
way to make enough money in the virtual world to pay
for the meager room to house this. At some point
you'll be able to twich your muscles to move in the
virtual world... and this will be Avatar. It's just
gonna happen and nothing will stop it. I do
however think people that live like that will be a
minority and, well, they most likely won't be heavy in
the "reproduction" realm and basically, people
with that addictive gene will have an outlet that
won't destroy OTHER lives. Man I'm rambling. So much
to cover.
-
- Of course, as I
stated in the last enty that is somehow
NINE DAYS AGO, this is for the Time Machine
flight simulator. I'll be working on that more next
month and I'm pretty pumped to see the results. Been
doing a ton of research and I'm so excited to be on
the cutting edge of this technology. I know very
little about how to do this, but welcome to the story
of my life: I'll make this happen. I think it will
help keep the Delorean business rolling through the
next couple of years...
-
- THE FUTURE!
-
- Adam
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